Selasa, 19 Januari 2010

[P341.Ebook] Download Geopolitics: An Introductory ReaderFrom Routledge

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Geopolitics: An Introductory ReaderFrom Routledge

Geopolitics: An Introductory ReaderFrom Routledge



Geopolitics: An Introductory ReaderFrom Routledge

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Geopolitics: An Introductory ReaderFrom Routledge

It has been increasingly impossible to think about our changing world without coming across the term 'geopolitics'. In the wake of the invasion and occupation of Iraq by the United States, United Kingdom, and others, geopolitics has been offered as an explanation for the occupation's failure to reinvent the Iraqi state and as a blueprint for future action. But what is 'geopolitics'?

Drawing both on academic and political material, this book introduces readers to the concept of geopolitics, from the first usage of the term to its more recent reconceptualisations. The concept of geopolitics is introduced through four thematic sections - Imperial Geopolitics, Cold War Geopolitics, Geopolitics after the Cold War and Reconceptualising Geopolitics. Each section includes key writings from a range of diverse and leading authors such as Said, Agnew, Dalby, O Tuathail, Gregory, Barnett and Kaplan, and is accompanied by a critical introduction by the editors to guide the reader through the material. This Reader establishes the foundations of geopolitics while also introducing readers to the continuing significance of the concept in the 21st century.

This Reader provides an essential resource that exposes students to original writing. The Editors provide a pathway through the material with Section Introductions to assist the readers understanding of the context of the material and impacts of the writings. The readings included draw from a range of authors, writing from a range of locations. The Reader concludes with the latest changes in geopolitical thought, incorporating feminist and other perspectives.

  • Sales Rank: #856851 in Books
  • Published on: 2014-06-27
  • Released on: 2014-06-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.69" h x .87" w x 7.44" l,
  • Binding: Paperback
  • 386 pages

About the Author

Dr Jason Dittmer is Reader in Human Geography, Department of Geography, University College London, UK.

Professor Jo Sharp is Professor of Geography, School of Geographical and Earth Sciences, University of Glasgow, UK.

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Minggu, 17 Januari 2010

[M401.Ebook] Ebook AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

Ebook AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

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AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter



AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

Ebook AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

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AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter

Hands-on AutoCAD training in a tutorial-driven beginner's guide

AutoCAD 2016 and AutoCAD LT 2016: No Experience Required is your ultimate beginner's guide to the leading drawing and design software. Using a continuous tutorial approach, this book walks you step-by-step through the entire design process from setup to printing. Follow the tutorial from start to finish, or jump in at any time to pick up new skills. The companion website features downloadable tutorial files that allow you to join the project at each progress point, and the short discussions and intensively hands-on instruction allow you to instantly see the results of your work. You'll start by learning the basics as you create a simple 2D drawing, and then gradually build upon your skills by adding detail, dimensions, text, and more. You'll learn how to create an effective presentation layout, and how to turn your drawing into a 3D model that can help you pinpoint design flaws and features. AutoCAD's newest commands and capabilities are reinforced throughout, so you can gain confidence and build a skillset to be proud of.

  • Get acquainted with the AutoCAD 2016�interface and basic commands
  • Create accurate drawings and elevations to communicate your design
  • Add detail to your plans with groupings, hatches, text, and dimensions
  • Lay your design out for printing, or go 3D to create a walk-through model

AutoCAD 2016 and AutoCAD LT 2016: No Experience Required gets you started, so you can begin designing today.

  • Sales Rank: #305378 in eBooks
  • Published on: 2015-10-14
  • Released on: 2015-10-14
  • Format: Kindle eBook

From the Back Cover

AutoCAD� 2016 and AutoCAD LT� 2016

NO EXPERIENCE REQUIRED

If you're ready to learn the most powerful, popular architectural design software, there's no better place to begin than with this tutorial-based guide. You'll learn to use the interface, basic commands, and all the tools as you construct a real project, adding more complex skills as you go. You'll start with a simple 2D drawing, then add detail, dimensions, annotative text, and more, turning your drawing into a 3D model and finally laying it out for printing.

Already familiar with AutoCAD? The downloadable files on the companion website let you step in at any point to discover the latest features and sharpen your skills. Each chapter contains suggestions for extra practice and summarizes what you've learned, helping you build solid skills you can use now.

  • Explore the AutoCAD 2016 interface and learn the basic commands
  • Set up a drawing, learn to use AutoCAD units, and start creating walls and doors
  • Add details such as decks, stairs, kitchen appliances, and bathroom fixtures
  • Organize your drawing with layers
  • Generate elevations and work with hatches, gradients, and tool palettes
  • Dimension your drawing, create a 3D model, and master rendering

About the Author

Donnie Gladfelter is the man behind the CAD Geek blog (www.thecadgeek.com), which gets more than 10,000 visitors each month. A columnist for AUGIWorld Magazine, a top-rated speaker at Autodesk University and other industry events, and a trainer at CADD Microsystems, Donnie is a respected thought leader in the CAD community. He has worked with the development team at Autodesk, and is often featured in their popular "Ask the Expert" series.

Most helpful customer reviews

2 of 2 people found the following review helpful.
I purchased this book to replace the AutoCAD 2010: ...
By Chris Dolan
I purchased this book to replace the AutoCAD 2010: No Experience Required version I had once I upgraded to AutoCAD 2016. I had purchased the original book many years ago with the intention of teaching myself AutoCAD. So now that I have gotten around to doing that I started using the previous version until this book arrived. I switched books about half way through (right after Chapter 7). While the tutorial has hardly changed between the 2 versions (same cabin drawing), the step by step instructions were clearly written by 2 different authors. The author of the 2010 version, Jon McFarland, clearly spent significant more time reviewing his instructions and making sure that even the small steps were covered. Donnie Gladfelter, the author of the 2016 version, seems to have blown through the steps without consideration for the fact that this book was written for those without prior AutoCAD experience. Perhaps this is an editing issue but for a book written for a such a meticulous and precise subject, the mistakes and holes in the writing of this book are glaring. I will be switching back to the 2010 version and figure out the changes between 2010 and 2016 after I figure AutoCAD out.

0 of 0 people found the following review helpful.
Three Stars
By Amazon Customer
It's chock-full of editorial mistakes. Is anybody proof-reading this book as they update it each year? Otherwise, ok.

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AutoCAD 2016 and AutoCAD LT 2016 No Experience Required: Autodesk Official Press, by Donnie Gladfelter PDF
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Sabtu, 09 Januari 2010

[W531.Ebook] Ebook Free Introduction to Game Physics with Box2D, by Ian Parberry

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Introduction to Game Physics with Box2D, by Ian Parberry

Introduction to Game Physics with Box2D, by Ian Parberry



Introduction to Game Physics with Box2D, by Ian Parberry

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Introduction to Game Physics with Box2D, by Ian Parberry

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

  • Sales Rank: #2120257 in Books
  • Published on: 2013-02-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .70" w x 5.90" l, 1.00 pounds
  • Binding: Paperback
  • 275 pages

About the Author

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. He is also the secretary of the Society for the Advancement of the Science of Digital Games. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America. More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise.

Most helpful customer reviews

12 of 13 people found the following review helpful.
The math you need, not a cookbook you don't need
By Jonathon Doran
This is not a book on Box2D that happens to discuss physics, this is a book on game physics that happens to use Box2D for illustration. And since physics is just applied mathematics, this is in a sense a book on mathematics first. But rather than just looking at equations you have demonstration programs which help you visualize the mathematics. In other words, the focus is on the math. A demo without the math is probably not going to help you write your game. The math without the demo is better, since you might figure it out. The two together is what you get with this book.

If you just want to play around with game physics and not worry about the math, it might be frustrating to see a book like this. But in that case you will be disappointed with any book. Game physics is a topic where you really need to understand why things work before you can get good results. If you struggle to get your physics objects to behave correctly in your game, then you'll find this book very useful. Here is an explanation of the mathematics you need with mini-games to demonstrate.

I think another strength of the book is that there is mathematical rigor here. You will appreciate that later. But a unique aspect of this book is that the math is all 2D rather than 3D. That makes it much easier to grasp, and once you have that down, the extension to a 3rd dimension isn't all that bad. Remember how calculus is usually taught with 2D curves, and then you extend the concepts to 3D?

5 of 5 people found the following review helpful.
Good book
By Maikel
A great book that neatly fills the gap between the fundamental physics theory and implementation from scratch needed in order
to efficiently use a commercial 2d physics engine, in this case box2d, in your own or other game engine.

Be warned though, the author does assume you have a working knowledge of linear algebra and calculus or past experience with those.
If you are in doubt about that, it might be best to brush up those skills a bit first. The author does a quick overview/introduction
on key concepts but its to little to help a complete novice.

I already had some experience with box2d before reading this book but never had to implement similar physics from scratch, by doing this the book really
helped me to understand some of the underlying thoughts of box2d better.

Recommended.

2 of 6 people found the following review helpful.
bug in page 31
By Simon Chow
page 31 states: v = u - 2(u.n)n
should be: v = u + 2(u.n)n
same on page 32's diagram

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